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BrickCoLab is a collection of team building activities using LEGO® bricks to promote collaboration, effective communication, critical thinking, and strategic problem solving. Under this classroom initiative, these activities have been optimized to run in the classroom environment and emphasize the Humber Learning Outcomes.
![]() Collaboration |
![]() Communication |
![]() Critical Thinking |
![]() Indigenous Ways of Knowing |
![]() Digital Fluency |
![]() Equity, Diversity, Inclusion |
![]() Innovation |
![]() Leadership |
![]() Professionalism |
![]() Problem Solving |
![]() Sustainability |
![]() Systems Thinking |
Check out the BrickCoLab website for corporate team building.
Activities are designed to be integrated directly into your classroom as an icebreaker or full class hackathon. Reach out to schedule a session.

Choose from the prepared activities outlined below, or request a custom activity designed for your program content and learning objectives.
A series of team-building activities designed for early-semester engagement and group formation.
Students are placed in groups, given a bin of LEGO® bricks, and a challenge. Results are showcased and voted on to determine a winning team. Past challenges include building the tallest freestanding structure or creating the best artistic design.

A communication-focused activity where students are split into groups of builders and callers. Callers receive instructions for a small LEGO® kit, while the builders are given the bricks. Using verbal or limited communication methods, they must work together to complete the build. Results are often entertaining and comical.

Warning: activities can get surprisingly competitive!
Hackathons are typically run as a one or two day sessions and can be customized to align with your course content.
A custom-design challenge where students are given a problem and must construct a solution using LEGO® bricks. Examples include designing a library of the future, building a control panel, or exploring solutions to real-world issues like poverty.


Students are given a remote-controlled LEGO® car, an Xbox controller, and a section of racetrack. They can modify both the car and track using LEGO® bricks and improve performance through code optimization. The activity concludes with a series of races.

An introduction to coding session where students learn coding basics using Scratch or Python. Participants build and program simple LEGO® devices such as parking gates, remote-controlled cars, or interactive puzzles.


Short, 15-minute activities that are perfect for starting a class:


Lystex is a LEGO®-based escape room set on an alien planet. Participants must use an Xbox controller to navigate a Mars rover back to the command centre before the planet explodes.

Explore more details on each activity on the Activities page.
LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this site.
Reach out to request an activity for your students: